DDK is a joint non-profit enterprise of 5th Dimension company from Sarajevo, which works in software development for 25, and Foundation Center for Civil Interest Representation CPI from Sarajevo, registered at the state level in 2009.
Outdated educational systems try to fit students into the same mold, not adjusting to children and young people who excel at something or those who need more time to master the content or who are special about anything. The rating systems are very rough and do not take into account differences. No critical thinking is taught, no practical knowledge is acquired. It is dogmatic and ideological. There is almost no learning through play, interactive learning, exploration and experimentation. The system is sluggish and always behind the times in which we live. Depending on the teachers and classmates and their knowledge, interest and instinct, school is the place of discipline, not upbringing, for most children in growing up. Teachers and professors are often disappointed and unmotivated. Instead of children feeling the pleasure of acquiring knowledge, any new knowledge is frustration and is currently being forgotten. Media, financial and information literacy are almost never mentioned and children and young people from the school system come out completely unprepared for life.
With 5.5 million people and a position on the margins of Europe, Finland has decided that quality education is strategically paramount to the development of society. A former supplier of raw materials to other countries, Finland has based its development on quality education and teaching staff motivation. Teachers are among the most respected professions in the country, and teachers' colleges and colleges can select the most talented and motivated candidates. Teachers must have a master's degree and study pedagogical and professional disciplines but also ethics and morals. Such teachers are left to work independently, everything is based on trust and not on controls. It is up to them to decide which methods, materials and which assessment system they use in their class to adapt to the individual and group needs of the students. According to research, over 90% of primary and secondary teachers in Finland love their jobs. Through an annual class of hours below the European average, the Finnish education system achieves better results than most countries. The peculiarity of the education system in Germany is that it offers quality vocational secondary schools where, in combination with school teaching and company placements, students acquire theoretical knowledge and practical skills gained through work, leaving school ready for the challenges of first employment. Talented children are bored with full-time education, which can cause both developmental problems and deviations by insisting on fitting them into the matrices of mediocrity. Therefore, in New Zealand and in many other countries, the education system works to systematically identify the various talents in children and offer them additional activities at school whether through distance learning.
Previous generations have been exposed to cultural and counter-cultural movements and trends that they have accepted or rejected, through this process they have identified, matured, recognized like-minded people and grouped themselves. Now all this is atomized, there are only authors, most often nicknames and aliases. Trends and hits are changing faster. Complete pop culture is for everyone and always available and unlimited supply causes faster and more superficial consumption and understanding. Song lyrics are no longer as important as fitting syllables into beat. The first stanza and refrain are heard and skipped to the next song. There is less concentration on watching movies. For these reasons, TV series and games are becoming increasingly important identification badges for young people.
Unlimited access to knowledge and information in all possible formats, facilitates access to knowledge for all interested parties. But according to Huxley's predictions, that interest is declining. Such a seeing eye of the private screen more than ever needs solid dots, navigating through the oceans of content, curating the choice of setting and canonical knowledge. Without it, the Internet can serve a purpose opposite to that of the Enlightenment intended for him by Sir Tim Berners Lee, author of http protocols and the world wide web. It can serve to disinform, disseminate pseudoscience, radicalize individuals and groups. The widespread movements of people who believe that the earth is flat or vaccines are harmful would not be possible without the internet. That is why young people need mentoring first of all parents and guardians, but also mentoring of team members, community, previous generations. They need support to find themselves unique, without touching and intrusive, to reflect themselves through interaction with peers and with the elderly and with the younger ones.
Learning through work and experience allows the student to encounter work and life as it is in practice at that moment. School curriculums, designed long before schooling for a generation, can teach them significant general and universal knowledge and postulates that will not become obsolete, but many of the knowledge that they have through regular schooling will never use in their lives. Quality feedback and correction in team learning through work enables this method of gaining knowledge and ability to be fast and efficient. In the digital home of culture
Safe space and free time for experimentation, trial and error, for storytelling, for contextualizing stories, for materializing ideas is what empowers the individual. The power of the individual builds the success of the collective, intertwining diversity and similarities, dichotomy and unity, in the gesamtkunstwerk of the present age, games and other interactive digital content. What was previously available only to kings and nobles, that original cultural and artistic content, narrative, musical, visual, emotional, and created only for them through performances, theater and operas, can now be produced in a team of young talented people with good ideas and knowledge of the basics of several intuitive tools and platforms. There are no technical and financial barriers to offering their product to consumers in the global market without intermediaries for a fee or other monetization.
Game development provides an opportunity for young people to acquire knowledge and skills through education and practical work that will enable them to use their talent and energy independently for their own benefit, for the benefit of the team or the wider community, through startup teams or through employment in gaming companies.
"Every game has its own meaning," Huizinga wrote. Even before him, Schiller claimed that only when one was playing was a man completely human. Gaming and mainstream games help develop cognitive ability, responsiveness, dexterity, decision making under pressure and with distractions. And there are special game genres dedicated to therapy, learning, developing self-awareness, empathy, civic education and participation, simulations of special situations, etc. Games are used as therapy for these various physical and mental states. . Older people can play games for longer to maintain their mental capacity.
There are many examples of using games to acquire knowledge appropriate to the age of the child. Games can teach or sensitize citizens about human rights or public administration or the use of e-government solutions. Pre-existing educational content and information are gaming to make learning more attractive. Augmented reality games can show residents of one city how their city looked in the past, for educational reasons, or what it might look like in the near future, for urban decision-making on scenarios and development plans.
DDK offers interested persons to work in our premises in Sarajevo and will prepare content, lectures, tutorials, which will be available online. In addition to working in smaller and larger groups, there will be occasional lectures in digital design, programming, artificial intelligence, augmented reality, virtual reality, ethics, user experience and related topics.
Developing countries are the terrain for large corporations to harness their workforce, thus securing fantastic profits with cheap, capable workforces. Employees spend days and nights working shifts in front of the screen, doing banal jobs that may soon be taken over by automated systems, algorithms and artificial intelligence. Another trend is that after acquiring basic knowledge, such individuals go to more developed countries in search of a better existence. By developing a scene that develops new IT products in a country, such as games, applications, and other online interactive content, the opposite happens, people stay in their home country, generate higher profits, and create added value for their community by exporting IT products and services. In Serbia, at the moment, according to the latest report, 1,500 highly skilled and quality jobs have been created in the gaming field alone. The developed sector also attracts talent from other countries. The gaming sector brings with it the involvement of a range of authors and professionals who are not specific to the IT sector, screenwriters, graphic designers, musicians, marketers, community managers, administrators, lawyers, consultants of various profiles, etc.